Where the colors are

I suppose it’s kind of heartening that I’m not alone in feeling that an awful lot of media products lately have had that washed-out, desaturated, “this is serious so we can’t use colors” look to them.

It is, of course, autotune for the eyes. Didn’t hit the pitch you were aiming at? Can’t quite get the light for the scene just right? No problem, we’ll just do it in post – and then we somehow end up with a kind of…samey-ness to everything that I am marked as An Old for noticing.

I mean, yes, computers are cool, and yes, you CAN do some really awesome stuff with them, absolutely. But I love practical effects in movies; even the ones that read as a little clunky to a modern viewer still elicit a sense of ‘how did they DO that’ wonder that I just do not get from watching something or other from Marvel. I know how they did that. It isn’t mysterious to me. Respect to the crews involved in making all that CG come together, but there is a real delight in watching something and knowing it came from a whole team of bright, creative people devoting their energies to figuring out how to build that alien or explode that city or what have you, then doing it.

I suppose if all your art is “content” now – if it is more important that you make money than that anything is expressed – it is best to keep your costs down by letting the computers do more of the work. From the studio’s standpoint, all movies and tv – all media products really – need to be min-maxed in service to capitalism, and so here we are with cop shows with weird greenish filters, CG everything, lootboxes in video games, and entire generations of music listeners with preferences for computer-modulated voices over organic ones.

It’s also probably why approximately 97% of new movies/tv I hear announcements for make me check out immediately. Yet another entry in an exhausting cavalcade of sequels and reboots and so on, any new thing with a glimmer of promise or interest certain to be pounced on, copied endlessly, and wrung for money until absolutely nobody can muster the energy to care about it anymore.

I know, I know. Old man yells at cloud. It is a marker of my out of touchness with the world that it bothers me.

There must be others though, surely, who keep asking their tvs “…OR you could, you know, make new things?”

I suppose there are. The market for indie games is bustling and vibrant at the moment, at least until the big boys take notice and decide they need to muck everything up; I’ve played literal dozens of things from smaller studios that have been polished, complete, delightful experiences on release. Sure, some of them don’t quite go where I was hoping, and sure, there’s some janky bits, but oh boy is it ever worth it to be playing something that has the capacity to delight one.

The same goes for other media products, too. I will forgive an awful lot of rough edges and jankiness in something that delights me, in something that feels, as I experience it, like the people who made it were enjoying the act of making.

There is a kind of communion there. You had such an amazing time making this; I do not know any of you, but I can tell. I am having an amazing time experiencing it; thank you for sharing. At the tabletop, when it’s going well, everyone gets to have that feeling at the same time – making and experiencing simultaneously, enjoying it together.

That is just the best. Seriously.

I wish more of the people who make decisions rather than things understood it.

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