{"id":335,"date":"2022-01-19T09:26:33","date_gmt":"2022-01-19T14:26:33","guid":{"rendered":"https:\/\/rampantbicycle.com\/blog\/?p=335"},"modified":"2022-01-19T09:26:33","modified_gmt":"2022-01-19T14:26:33","slug":"an-empty-space-for-play","status":"publish","type":"post","link":"https:\/\/rampantbicycle.com\/blog\/2022\/01\/an-empty-space-for-play\/","title":{"rendered":"An empty space for play"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">First, a delightful thing to begin the day with: Twenty Thousand Hertz did an <a rel=\"noreferrer noopener\" href=\"https:\/\/www.20k.org\/episodes\/sulsul\" target=\"_blank\">episode on Simlish<\/a>. I do not play The Sims, but you don&#8217;t have to be even remotely interested in the game itself to enjoy hearing the history of this fake language or the ways it&#8217;s expanded as the game&#8217;s popularity exploded. (Easily worth a listen for the covers of songs alone.)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It&#8217;s a funny thing about simulation games. I can easily lose myself for hours in something like a Civilization or one of the many little &#8220;build and manage a small kingdom\/village\/etc&#8221; games that are available on Steam&#8230;but not The Sims. Perhaps it&#8217;s related to how I never really played with dolls as a child (I much preferred going on epic quests with a stuffed animal or two.) I bought <a href=\"https:\/\/eurotrucksimulator2.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Euro Truck Simulator<\/a> on sale once, but haven&#8217;t ever really sat down to try it out; it has not grabbed me the way something like <a href=\"https:\/\/store.steampowered.com\/app\/582010\/Monster_Hunter_World\/\" target=\"_blank\" rel=\"noreferrer noopener\">Monster Hunter<\/a> or <a href=\"https:\/\/store.steampowered.com\/app\/1123450\/Chicory_A_Colorful_Tale\/\" target=\"_blank\" rel=\"noreferrer noopener\">Chicory <\/a>or <a href=\"https:\/\/en.wikipedia.org\/wiki\/Phoenix_Wright:_Ace_Attorney\" target=\"_blank\" rel=\"noreferrer noopener\">Ace Attorney<\/a> does. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So&#8230;why am I perfectly comfortable spending hours laying out a little village in Banished, or trying to see what happens if I go for the technological victory with the Egyptians, or something, but just&#8230;bounce right off The Sims or [Insert thing here] Simulator [year]?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I mean, I suppose it isn&#8217;t all that surprising that I am more attracted to games that have a stronger plot or characters. I am a story junkie. But&#8230;I think more to the point, there&#8217;s something about the kind of game that just plunks you into a space and says &#8220;Welp. Have fun!&#8221; and then leaves you to it that tends to leave me cold. As though the people who made it aren&#8217;t really interested in engaging with me. (Which is foolishness, I recognize; that very openness is the <strong>entire point<\/strong> if you are the sort of person who loves this kind of sandboxy game most of all.)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">You can of course add things TO such a game that means I can get stuck in comfortably. I&#8217;ve had a great time in Minecraft after adding a few <a href=\"https:\/\/ftb.fandom.com\/wiki\/Twilight_Forest\" target=\"_blank\" rel=\"noreferrer noopener\">mods <\/a>that <a href=\"https:\/\/aether.fandom.com\/wiki\/Aether_Wiki\" target=\"_blank\" rel=\"noreferrer noopener\">layer in<\/a> a <a href=\"https:\/\/the-betweenlands.fandom.com\/wiki\/The_Betweenlands_Wiki\" target=\"_blank\" rel=\"noreferrer noopener\">little bit<\/a> more of a <a href=\"https:\/\/ftb.fandom.com\/wiki\/Thaumcraft_6\" target=\"_blank\" rel=\"noreferrer noopener\">sense of progression<\/a>, perhaps even a little framework on which I can build a plot in my head &#8211; and adding other people to a game like this turns it into a <em>hangout<\/em>, not an empty house I am wandering around in, which also helps immensely. It&#8217;s amazing how much more comfortable just puttering around doing not-much-of-consequence becomes if other people are around &#8211; and hey, perhaps at the end of it you&#8217;ve made something cool together.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It seems faintly ridiculous to me that the reason I might have trouble with sandboxy games is that they don&#8217;t seem to want to connect with me. In other games I like, I know the creators are entirely unaware of my existence&#8230;but it still feels, somehow, as if they did what they did in order to share it with me and others like me; there is a connection in watching someone&#8217;s movie or reading someone&#8217;s book or playing someone&#8217;s game or going to someone&#8217;s show. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Someone is expressing themselves, and I am there to experience that expression, and that is often very satisfying. If the thing they have made is delightful, so much the better. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In a sandboxy game, I suppose I am free to express myself &#8211; but there is unlikely to be anyone to share that expression with. It feels sort of lonely&#8230;and there is that strange sense that I have just been parked in front of the TV in lieu of some richer interaction. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I am probably overthinking this (I am awfully good at overthinking), but it&#8217;s an interesting little meditation. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>First, a delightful thing to begin the day with: Twenty Thousand Hertz did an episode on Simlish. I do not play The Sims, but you don&#8217;t have to be even remotely interested in the game itself to enjoy hearing the history of this fake language or the ways it&#8217;s expanded as the game&#8217;s popularity exploded. &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/rampantbicycle.com\/blog\/2022\/01\/an-empty-space-for-play\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;An empty space for play&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[38],"tags":[45,41],"class_list":["post-335","post","type-post","status-publish","format-standard","hentry","category-games-and-gaming","tag-introspection","tag-video-games"],"_links":{"self":[{"href":"https:\/\/rampantbicycle.com\/blog\/wp-json\/wp\/v2\/posts\/335","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rampantbicycle.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rampantbicycle.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rampantbicycle.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/rampantbicycle.com\/blog\/wp-json\/wp\/v2\/comments?post=335"}],"version-history":[{"count":0,"href":"https:\/\/rampantbicycle.com\/blog\/wp-json\/wp\/v2\/posts\/335\/revisions"}],"wp:attachment":[{"href":"https:\/\/rampantbicycle.com\/blog\/wp-json\/wp\/v2\/media?parent=335"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rampantbicycle.com\/blog\/wp-json\/wp\/v2\/categories?post=335"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rampantbicycle.com\/blog\/wp-json\/wp\/v2\/tags?post=335"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}